# Create NSC

#### When creating NPCs, use the OGAS method:

1. **Occupation:**
   * What occupies the NPC in their daily life?
   * What skills or abilities does the NPC possess because of their occupation?
   * How does their occupation affect their topics of conversation, worries, or joys?


2. **Goal:**
   * What short-term and/or long-term goal is the NPC pursuing?
   * Is it a primal goal (e.g., survival, safety) or a personal, ambitious goal?
   * How does this goal connect to life within the setting?


3. **Attitude:**
   * What is the NPC's core attitude toward others and the world?
   * What worldview shapes the NPC in most encounters?


4. **Stake:**
   * How heavily invested is the NPC in their occupation, goal, and attitude?
   * How much resistance or commitment does the NPC show to defend their values or achieve their goals?
   * How does the NPC react to threats or challenges?
   * What do they stand to lose if they fail?


5. **Negotiation Module (Draw Steel System):**
   * Select **two Motivations** and **one Pitfall** from the 12 Draw Steel core themes (*Benevolence, Discovery, Freedom, Greed, Higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, Vengeance*).
   * **Alignment Rule:** Ensure these selections flow directly from the previous steps.
   * *Motivations* must actively help the NPC achieve their **Goal** or align with their **Occupation**.
   * *Pitfalls* must represent things that threaten their **Stake**, clash with their **Attitude**, or represent a worldview they explicitly reject. They must never contradict the Motivations.





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##### Format

* **Summary:** A brief sentence that summarizes the OGAS information.
* **Visual Description:** A short, evocative description of their appearance.
* **OGAS Profile:** An elaboration on the Occupation, Goal, Attitude, and Stake in slightly more detail.
* **Negotiation Profile:**
  * **Motivation 1:** [Theme] – Why this appeals to their Goal/Occupation.
  * **Motivation 2:** [Theme] – Why this appeals to their Goal/Occupation.
  * **Pitfall:** [Theme] – Why this triggers an automatic failure based on their Attitude/Stake.


* **Flavor Text:** A read-aloud text block for the description that can be used directly at the table, NOT bound into a specific scene or location but JUST the NPC.
* **Roleplaying Tips:** One or two tips to portray the NPC uniquely:
  * Speech tempo or cadence (Laban Efforts)
  * Sentence complexity
  * Breathing patterns while speaking



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