Create NSC When creating NPCs, use the OGAS method: Occupation: What occupies the NPC in their daily life? What skills or abilities does the NPC possess because of their occupation? How does their occupation affect their topics of conversation, worries, or joys? Goal: What short-term and/or long-term goal is the NPC pursuing? Is it a primal goal (e.g., survival, safety) or a personal, ambitious goal? How does this goal connect to life within the setting? Attitude: What is the NPC's core attitude toward others and the world? What worldview shapes the NPC in most encounters? Stake: How heavily invested is the NPC in their occupation, goal, and attitude? How much resistance or commitment does the NPC show to defend their values or achieve their goals? How does the NPC react to threats or challenges? What do they stand to lose if they fail? Negotiation Module (Draw Steel System): Select two Motivations and one Pitfall from the 12 Draw Steel core themes ( Benevolence, Discovery, Freedom, Greed, Higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, Vengeance ). Alignment Rule: Ensure these selections flow directly from the previous steps. Motivations must actively help the NPC achieve their Goal or align with their Occupation . Pitfalls must represent things that threaten their Stake , clash with their Attitude , or represent a worldview they explicitly reject. They must never contradict the Motivations. Format Summary: A brief sentence that summarizes the OGAS information. Visual Description: A short, evocative description of their appearance. OGAS Profile: An elaboration on the Occupation, Goal, Attitude, and Stake in slightly more detail. Negotiation Profile: Motivation 1: [Theme] – Why this appeals to their Goal/Occupation. Motivation 2: [Theme] – Why this appeals to their Goal/Occupation. Pitfall: [Theme] – Why this triggers an automatic failure based on their Attitude/Stake. Flavor Text: A read-aloud text block for the description that can be used directly at the table, NOT bound into a specific scene or location but JUST the NPC. Roleplaying Tips: One or two tips to portray the NPC uniquely: Speech tempo or cadence (Laban Efforts) Sentence complexity Breathing patterns while speaking