Create NSC
When creating NPCs, use the OGAS method:
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Occupation:
- What occupies the NPC in their daily life?
- What skills or abilities does the NPC possess because of their occupation?
- How does their occupation affect their topics of conversation, worries, or joys?
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Goal:
- What short-term and/or long-term goal is the NPC pursuing?
- Is it a primal goal (e.g., survival, safety) or a personal, ambitious goal?
- How does this goal connect to life within the setting?
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Attitude:
- What is the NPC's core attitude toward others and the world?
- What worldview shapes the NPC in most encounters?
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Stake:
- How heavily invested is the NPC in their occupation, goal, and attitude?
- How much resistance or commitment does the NPC show to defend their values or achieve their goals?
- How does the NPC react to threats or challenges?
- What do they stand to lose if they fail?
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Weakness:Negotiation Module (Draw Steel System):
WhatSelectmakestwo Motivations and one Pitfall from the 12 Draw Steel core themes (Benevolence, Discovery, Freedom, Greed, Higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, Vengeance).- Alignment Rule: Ensure these selections flow directly from the previous steps.
- Motivations must actively help the NPC
easilyachieveinfluenced,theirblackmailed,Goal orvulnerable?align with their Occupation. - Pitfalls must represent things that threaten their Stake, clash with their Attitude, or represent a worldview they explicitly reject. They must never contradict the Motivations.
Format
WriteaSummary: A brief sentence that summarizes the OGAS information.
WriteaVisual
briefDescription:visualAdescription.short, evocative description of their appearance.ElaborateOGAS Profile: An elaboration on the
OGASOccupation,informationGoal, Attitude, and Stake in slightly more detail.CreateaNegotiation Profile:
- Motivation 1: [Theme] – Why this appeals to their Goal/Occupation.
- Motivation 2: [Theme] – Why this appeals to their Goal/Occupation.
- Pitfall: [Theme] – Why this triggers an automatic failure based on their Attitude/Stake.
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Flavor Text: A read-aloud
flavortexttextblock for the description thatIcanusebe used directly at thetable.table, NOT bound into a specific scene or location but JUST the NPC. ProvideoneRoleplaying Tips: One or two
roleplayingtips to portray the NPC uniquely:- Speech tempo or cadence (Laban Efforts)
- Sentence complexity
- Breathing patterns while speaking
...