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Create NSC

When creating NPCs, use the OGAS method:

  1. Occupation:

  • What occupies the NPC in their daily life?
  • What skills or abilities does the NPC possess because of their occupation?
  • How does their occupation affect their topics of conversation, worries, or joys?
  1. Goal:

  • What short-term and/or long-term goal is the NPC pursuing?
  • Is it a primal goal (e.g., survival, safety) or a personal, ambitious goal?
  • How does this goal connect to life within the setting?
  1. Attitude:

  • What is the NPC's core attitude toward others and the world?
  • What worldview shapes the NPC in most encounters?
  1. Stake:

  • How heavily invested is the NPC in their occupation, goal, and attitude?
  • How much resistance or commitment does the NPC show to defend their values or achieve their goals?
  • How does the NPC react to threats or challenges?
  • What do they stand to lose if they fail?
  1. Weakness:Negotiation Module (Draw Steel System):

  • WhatSelect makestwo Motivations and one Pitfall from the 12 Draw Steel core themes (Benevolence, Discovery, Freedom, Greed, Higher Authority, Justice, Legacy, Peace, Power, Protection, Revelry, Vengeance).
  • Alignment Rule: Ensure these selections flow directly from the previous steps.
  • Motivations must actively help the NPC easilyachieve influenced,their blackmailed,Goal or vulnerable?align with their Occupation.
  • Pitfalls must represent things that threaten their Stake, clash with their Attitude, or represent a worldview they explicitly reject. They must never contradict the Motivations.

Format
  • Write a

    Summary: A brief sentence that summarizes the OGAS information.

  • Write a

    Visual briefDescription: visualA description.short, evocative description of their appearance.

  • Elaborate

    OGAS Profile: An elaboration on the OGASOccupation, informationGoal, Attitude, and Stake in slightly more detail.

  • Create a

    Negotiation Profile:

    • Motivation 1: [Theme] – Why this appeals to their Goal/Occupation.
    • Motivation 2: [Theme] – Why this appeals to their Goal/Occupation.
    • Pitfall: [Theme] – Why this triggers an automatic failure based on their Attitude/Stake.
  • Flavor Text: A read-aloud flavortext textblock for the description that I can usebe used directly at the table.table, NOT bound into a specific scene or location but JUST the NPC.

  • Provide one

    Roleplaying Tips: One or two roleplaying tips to portray the NPC uniquely:

    • Speech tempo or cadence (Laban Efforts)
    • Sentence complexity
    • Breathing patterns while speaking
    • ...