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wreck encounter

Encounter Context & Prerequisites

  • Location: Numidian Prime, deep within a dense, corrosive jungle canopy at the crash site of a Clone Wars-era Separatist Frigate.

  • Mission: Escort some NPC to an unknown location and back with some salvaged goods. More/higher value good resulsts in higher payment there is some wiggle room. but also payment penalties if equipment or npc get damaged.

  • Employer: The Party is hired by a pantoran expedition leader named Keeloss "Key" Odo-Vey. He is a contractor to an external minor faction (some rich person) and his security expert (loyal friend) H'sharr, a cathar veteran.

  • Mission-plan: Since the exact position of the wreck is not known some scanning site is to be set up (by the npc) and defended (by the players) when the expedition reaches the general area where the wreck is suspected. the scanning is completely done by the npc BUT the local wildlife is interrupting the process. The party needs to scare (and maybe even fight) them off so that the technicians get more details before deciding to stop the scan and go "just go into the direction they had something big on the scanners". there will be no skill check for the technician NPCs, the level of success will be purely dependent on the PCs protection success, to give the players agency while bridging the missing scanning/technical skills of the more combat heavy group. but the real consequences will only be revealed in the second part. Up until this point I have prepped the adventure with detailed NPC backgrounds and a battlemap for the encounter. But the second part still needs some work. I have different ideas of what might happen at the wreck:

Wreck Ideas:

I have not decided which idea will happen in my game. the others are not relevant. also none of the ideas feels perfect so i am open to more ideas.

A seperatist modified Basilisk Droid on the run

A basilisk droid merged with a super tactical droids brain is still active and hunts around the wreck. a mote complete (better protected) scan reveals more information about the basilisk and may even some weakness. since the droid is rare these days keeloss would reward a capture greatly while frowns upon destroying it. TBD. Note: Maybe to hard encounter for the group

Fuel Contamination

Some fuel cells leaked into the ships hallways (not into the jungle) and make the inside highly explosive in some areas. The more information the scan could reveal, the better the npc technicians are prepared. In the worst case they would cause an explosion and need to be rescued by the group.

Biological Infestation

The ship was carrying a secret shipment of exotic fauna for a Separatist bio-lab. The cargo broke open and either transformed the inside of the ship or its immediate surrounding jungle to its new habitat.

*Note: I have not found an interesting exotic fauna for this and need suggestions. Constraints: Do not use spider-like creatures, dont go into the Alien vibe (Survival Horror).


before diving deeper into any idea, give me a general verdict for each idea next to 5 mote ideas of what might be the second part of the adventure.